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	<title>Comments for Theo Dudek, Ultimate Game Master</title>
	<atom:link href="http://ultimatedm.com/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://ultimatedm.com</link>
	<description>Running The World&#039;s Best Storytelling Games and RPGs Since 1998</description>
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		<title>Comment on Betrayal at House on Haunted Hill by admin</title>
		<link>http://ultimatedm.com/?p=907&#038;cpage=1#comment-3355</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sat, 21 Aug 2010 21:08:21 +0000</pubDate>
		<guid isPermaLink="false">http://ultimatedm.com/?p=907#comment-3355</guid>
		<description>In fact I love Arkham Horror! ^^ I haven&#039;t played it in awhile, but it is a solid game. I have heard good things about Last Night on Earth but haven&#039;t played it; it&#039;s on my list of games to try too.</description>
		<content:encoded><![CDATA[<p>In fact I love Arkham Horror! ^^ I haven&#8217;t played it in awhile, but it is a solid game. I have heard good things about Last Night on Earth but haven&#8217;t played it; it&#8217;s on my list of games to try too.</p>
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		<title>Comment on Betrayal at House on Haunted Hill by GeekInsight</title>
		<link>http://ultimatedm.com/?p=907&#038;cpage=1#comment-3081</link>
		<dc:creator>GeekInsight</dc:creator>
		<pubDate>Thu, 12 Aug 2010 22:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://ultimatedm.com/?p=907#comment-3081</guid>
		<description>Have you seen Arkham Horror - which has significant role playing aspects including pregenerated characters complete with backstory?  Battlestar Galactica is another competitive cooperative type game set in the sci-fi setting of the reimagined series which has some good opportunities for role playing. 

I also hear good things about Runescape, and Last Night on Earth, but haven&#039;t played either one myself.</description>
		<content:encoded><![CDATA[<p>Have you seen Arkham Horror &#8211; which has significant role playing aspects including pregenerated characters complete with backstory?  Battlestar Galactica is another competitive cooperative type game set in the sci-fi setting of the reimagined series which has some good opportunities for role playing. </p>
<p>I also hear good things about Runescape, and Last Night on Earth, but haven&#8217;t played either one myself.</p>
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		<title>Comment on The World is Brittania by GeekInsight</title>
		<link>http://ultimatedm.com/?p=901&#038;cpage=1#comment-2205</link>
		<dc:creator>GeekInsight</dc:creator>
		<pubDate>Fri, 09 Jul 2010 19:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://ultimatedm.com/?p=901#comment-2205</guid>
		<description>&quot;A DM should express himself *through* the preexisting RPG framework, with subtlety, rather than making up new rules on the fly and going nuts all the time&quot;

I couldn&#039;t agree more.  There&#039;s nothing worse than playing in what should be a familiar system that a DM has &quot;tweaked&quot; into an unrecognizeable mess.</description>
		<content:encoded><![CDATA[<p>&#8220;A DM should express himself *through* the preexisting RPG framework, with subtlety, rather than making up new rules on the fly and going nuts all the time&#8221;</p>
<p>I couldn&#8217;t agree more.  There&#8217;s nothing worse than playing in what should be a familiar system that a DM has &#8220;tweaked&#8221; into an unrecognizeable mess.</p>
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		<title>Comment on Pirate Ship Maps for D&amp;D by SteveD</title>
		<link>http://ultimatedm.com/?p=887&#038;cpage=1#comment-2119</link>
		<dc:creator>SteveD</dc:creator>
		<pubDate>Tue, 06 Jul 2010 03:40:21 +0000</pubDate>
		<guid isPermaLink="false">http://ultimatedm.com/?p=887#comment-2119</guid>
		<description>have you never heard of Photoshop or PSP?</description>
		<content:encoded><![CDATA[<p>have you never heard of Photoshop or PSP?</p>
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		<title>Comment on iPhone Review: DMs Tracker by Michael Lawrence</title>
		<link>http://ultimatedm.com/?p=126&#038;cpage=1#comment-1671</link>
		<dc:creator>Michael Lawrence</dc:creator>
		<pubDate>Wed, 16 Jun 2010 14:12:25 +0000</pubDate>
		<guid isPermaLink="false">http://ultimatedm.com/?p=126#comment-1671</guid>
		<description>@Kevin, just purchased this App and after reading the reviews and the fact that you plan on making improvements, I&#039;m very happy about my purchase.  I run a lot of sanctioned play and would love to see these &quot;improvements&quot; go into the next release.  Believe it or not I actually bought this App after reading theo&#039;s review.  It doesn&#039;t have to do everything, but the chart and the temp HP are important to me, as well as if we could have the ability to have the status effects end based upon &#039;at the end of x&#039;s next turn&#039;...

Anyway my two cents worth.</description>
		<content:encoded><![CDATA[<p>@Kevin, just purchased this App and after reading the reviews and the fact that you plan on making improvements, I&#8217;m very happy about my purchase.  I run a lot of sanctioned play and would love to see these &#8220;improvements&#8221; go into the next release.  Believe it or not I actually bought this App after reading theo&#8217;s review.  It doesn&#8217;t have to do everything, but the chart and the temp HP are important to me, as well as if we could have the ability to have the status effects end based upon &#8216;at the end of x&#8217;s next turn&#8217;&#8230;</p>
<p>Anyway my two cents worth.</p>
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		<title>Comment on &#8220;Monopoly&#8221; is more of a RPG than &#8220;Dominion&#8221; by GeekInsight</title>
		<link>http://ultimatedm.com/?p=896&#038;cpage=1#comment-1554</link>
		<dc:creator>GeekInsight</dc:creator>
		<pubDate>Fri, 11 Jun 2010 22:17:47 +0000</pubDate>
		<guid isPermaLink="false">http://ultimatedm.com/?p=896#comment-1554</guid>
		<description>If I may opine again, I think the reaction you see is because your sole basis for judging a game&#039;s &#039;goodness&#039; is the RP aspect.  And, while the &#039;theme&#039; of a game is important, that is not a very good basis for judging the worth or fun of a game.  

Taking it away from the table top context, look at the great American past time of baseball.  No real theme there.  Just a game of dexterity and skill.  But competition is fun.  Clearly, there are other reasons to enjoy games than the RP opportunities they provide.  

Or, sometimes a game with a great theme (like Twilight Imperium) nevertheless is not that fun to play (for me at least) because of its mechanics.  But, by your metric, Twilight Imperium - or some of the lengthier war games - would be &quot;better&quot; games for no other reason that they had a theme.  Despite the fact they are a bore to play and may be mechanically unwieldy or broken.  

So theme, while important, cannot be the sole metric of judgment.  And, while you can say that Monopoly has more of an RP aspect (or better theme) than Dominion, I think its unfair to say that on that basis alone, Monopoly is a &quot;better&quot; game.  

Plus, if the measure of a game comes from the individual&#039;s ability to simulate a role-play type experience, that also makes every game completely subjective.  Maybe you are better at role-playing zombie tag, and I&#039;m better at seeing my state in Dominion and role-playing a barron (or whatever the theme of the game is).  I guess that would make Dominion &quot;better&quot; for me and tag &quot;better&quot; for you.  Once we reach that level of abstraction, no game can really be said to be &quot;better&quot; than another.</description>
		<content:encoded><![CDATA[<p>If I may opine again, I think the reaction you see is because your sole basis for judging a game&#8217;s &#8216;goodness&#8217; is the RP aspect.  And, while the &#8216;theme&#8217; of a game is important, that is not a very good basis for judging the worth or fun of a game.  </p>
<p>Taking it away from the table top context, look at the great American past time of baseball.  No real theme there.  Just a game of dexterity and skill.  But competition is fun.  Clearly, there are other reasons to enjoy games than the RP opportunities they provide.  </p>
<p>Or, sometimes a game with a great theme (like Twilight Imperium) nevertheless is not that fun to play (for me at least) because of its mechanics.  But, by your metric, Twilight Imperium &#8211; or some of the lengthier war games &#8211; would be &#8220;better&#8221; games for no other reason that they had a theme.  Despite the fact they are a bore to play and may be mechanically unwieldy or broken.  </p>
<p>So theme, while important, cannot be the sole metric of judgment.  And, while you can say that Monopoly has more of an RP aspect (or better theme) than Dominion, I think its unfair to say that on that basis alone, Monopoly is a &#8220;better&#8221; game.  </p>
<p>Plus, if the measure of a game comes from the individual&#8217;s ability to simulate a role-play type experience, that also makes every game completely subjective.  Maybe you are better at role-playing zombie tag, and I&#8217;m better at seeing my state in Dominion and role-playing a barron (or whatever the theme of the game is).  I guess that would make Dominion &#8220;better&#8221; for me and tag &#8220;better&#8221; for you.  Once we reach that level of abstraction, no game can really be said to be &#8220;better&#8221; than another.</p>
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		<title>Comment on &#8220;Monopoly&#8221; is more of a RPG than &#8220;Dominion&#8221; by admin</title>
		<link>http://ultimatedm.com/?p=896&#038;cpage=1#comment-1505</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 03 Jun 2010 18:59:24 +0000</pubDate>
		<guid isPermaLink="false">http://ultimatedm.com/?p=896#comment-1505</guid>
		<description>@MJ Harnish - I&#039;m sure there are gamers who would agree with you, but strategy without an imaginative scenario is uncompelling. The most glorious battles in the real world are always the ones with the most cultural and historical baggage, as opposed to the ones which are obvious just about food, resources, etc.</description>
		<content:encoded><![CDATA[<p>@MJ Harnish &#8211; I&#8217;m sure there are gamers who would agree with you, but strategy without an imaginative scenario is uncompelling. The most glorious battles in the real world are always the ones with the most cultural and historical baggage, as opposed to the ones which are obvious just about food, resources, etc.</p>
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		<title>Comment on &#8220;Monopoly&#8221; is more of a RPG than &#8220;Dominion&#8221; by MJ Harnish</title>
		<link>http://ultimatedm.com/?p=896&#038;cpage=1#comment-1497</link>
		<dc:creator>MJ Harnish</dc:creator>
		<pubDate>Wed, 02 Jun 2010 10:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://ultimatedm.com/?p=896#comment-1497</guid>
		<description>My guess is that you have little to no experience with young children: The point of tag for the vast majority of kids is NOT pretending you&#039;re being chased by zombies, it&#039;s avoiding being &quot;it.&quot;  Most children who are at the age where you play tag don&#039;t even know what a zombie is.  Chess, similarly, is not pretending you are a kind in command of armies - I highly doubt the grandmasters or anyone who seriously plays chess is thinking at all about the theme.  Nor is poker about pretending you&#039;re a professional gambler.  They&#039;re all about competition and winning.  As are RPGs for some players.

You&#039;re trying to apply your personal way of approaching a game to the rest of the world but they don&#039;t work like that - most people, for better or worse, live in the here and now and aren&#039;t interested in imagination.

Oh and Dominion is a lot of fun, especially if you don&#039;t try to imagine yourself building a kingdom but rather focus on the strategy behind the game.</description>
		<content:encoded><![CDATA[<p>My guess is that you have little to no experience with young children: The point of tag for the vast majority of kids is NOT pretending you&#8217;re being chased by zombies, it&#8217;s avoiding being &#8220;it.&#8221;  Most children who are at the age where you play tag don&#8217;t even know what a zombie is.  Chess, similarly, is not pretending you are a kind in command of armies &#8211; I highly doubt the grandmasters or anyone who seriously plays chess is thinking at all about the theme.  Nor is poker about pretending you&#8217;re a professional gambler.  They&#8217;re all about competition and winning.  As are RPGs for some players.</p>
<p>You&#8217;re trying to apply your personal way of approaching a game to the rest of the world but they don&#8217;t work like that &#8211; most people, for better or worse, live in the here and now and aren&#8217;t interested in imagination.</p>
<p>Oh and Dominion is a lot of fun, especially if you don&#8217;t try to imagine yourself building a kingdom but rather focus on the strategy behind the game.</p>
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		<title>Comment on Bio &amp; Resume by admin</title>
		<link>http://ultimatedm.com/?page_id=2&#038;cpage=1#comment-1495</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 02 Jun 2010 03:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://ultimatedm.com/?page_id=2#comment-1495</guid>
		<description>Sorry for the long delay, I somehow missed your post. Sure, I would love to see the DM Toolkit! You can email me at theodudek@gmail.com!</description>
		<content:encoded><![CDATA[<p>Sorry for the long delay, I somehow missed your post. Sure, I would love to see the DM Toolkit! You can email me at <a href="mailto:theodudek@gmail.com">theodudek@gmail.com</a>!</p>
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		<title>Comment on &#8220;Monopoly&#8221; is more of a RPG than &#8220;Dominion&#8221; by admin</title>
		<link>http://ultimatedm.com/?p=896&#038;cpage=1#comment-1493</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 02 Jun 2010 03:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://ultimatedm.com/?p=896#comment-1493</guid>
		<description>@everybody -- I don&#039;t understand the controversy. ^^ A game is about creating a space within which people can experience things outside the bounds of reality, which summons up ideas and images in people&#039;s minds. At least, this is what I think gaming is about. Of course, games like these have no &quot;DM&quot;, they have no one designing the experience and weaving the flow of the events, unless you count the original designer. But the point of a game is to inspire the ***IMAGINATION***! The point of &quot;Tag&quot; is to imagine being chased by zombies. The point of Chess is to imagine being a king in command of huge armies (as well as, possibly, a footsoldier in these armies). In card games, at least one can imagine oneself as a gambler and card shark. Unfortunately, when you get to really abstract games like Go or Tic-Tac-Toe.... （´-`） Then it becomes harder for me to imagine a scenario and a &quot;life within the game&quot; and that is why I consider these games less successful. As a DM or a player, what is real in a game is a Creation (the world) and the player who inhabits that world. That&#039;s what&#039;s interesting to me about gaming. I just don&#039;t get the appeal of more mathematical, dry games.</description>
		<content:encoded><![CDATA[<p>@everybody &#8212; I don&#8217;t understand the controversy. ^^ A game is about creating a space within which people can experience things outside the bounds of reality, which summons up ideas and images in people&#8217;s minds. At least, this is what I think gaming is about. Of course, games like these have no &#8220;DM&#8221;, they have no one designing the experience and weaving the flow of the events, unless you count the original designer. But the point of a game is to inspire the ***IMAGINATION***! The point of &#8220;Tag&#8221; is to imagine being chased by zombies. The point of Chess is to imagine being a king in command of huge armies (as well as, possibly, a footsoldier in these armies). In card games, at least one can imagine oneself as a gambler and card shark. Unfortunately, when you get to really abstract games like Go or Tic-Tac-Toe&#8230;. （´-`） Then it becomes harder for me to imagine a scenario and a &#8220;life within the game&#8221; and that is why I consider these games less successful. As a DM or a player, what is real in a game is a Creation (the world) and the player who inhabits that world. That&#8217;s what&#8217;s interesting to me about gaming. I just don&#8217;t get the appeal of more mathematical, dry games.</p>
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